4

TrajeVAE: Controllable Human Motion Generation from Trajectories

We present a novel method for controllable human animation generation. It is the first method that enables generating sequences from any number of motion trajectories, allowing a fine-grained control over the animation.

Modeling 3D Surface Manifolds with a Locally Conditioned Atlas

We introduce a Locally Conditioned Atlas (LoCondA), a framework for representing a 3D object hierarchically in a generative model. We show that the proposed approach provides structurally coherent reconstructions while producing meshes of quality comparable to the competitors.